Sudoku Solver

Sudoku Solver - Messaggi

#1 Pubblicato: 30/08/2019 08:52:43
overlord

overlord

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I have been trying to make this code work for two days.
Actually it is a C code which I am trying to implicate to SMath. C code is also included and runs perfectly.
In SMath, code works to a point actually. When I debug it I can see it can assign numbers, backtrack if there is no option.
So SMath code also seems legit but eventually the algorithm just stop working. No error no significant reason.
With different puzzles, code terminated at different places at middle of calculation.
I couldn't figure out what is wrong. Is it a bug or my coding is insufficient?
Any help should be appreciated.

Regards.

sudoku.sm (26,74 KiB) scaricato 1120 volta(e).
sudoku.7z (38,26 KiB) scaricato 549 volta(e).


#2 Pubblicato: 30/08/2019 13:06:01
Arie

Arie

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I posted something very inaccurate before and have since deleted it. However, in my testing, it seems that it's not dependent on the number of iterations. The function seems to stop when rw,cl get to around 2,4 or 2,5. This is independent of the number of function calls to fillSudoku.
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#3 Pubblicato: 30/08/2019 13:18:25
Arie

Arie

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Wrote

I posted something very inaccurate before and have since deleted it. However, in my testing, it seems that it's not dependent on the number of iterations. The function seems to stop when rw,cl get to around 2,4 or 2,5. This is independent of the number of function calls to fillSudoku.



This looks to correlate to a depth of ~21 or 22 levels of recursion no matter the starting puzzle.
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#4 Pubblicato: 30/08/2019 13:44:22
Jean Giraud

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With different puzzles, code terminated at different places at middle of calculation.
I couldn't figure out what is wrong. Is it a bug or my coding is insufficient?


I never heard of Sudoku. As it looks, you first scan for coincidence.
Can it relate to some truth table ? Then else game ... !

Sudoku.PNG
#5 Pubblicato: 30/08/2019 13:47:06
Jean Giraud

Jean Giraud

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... your original creates "critical error", that can be repaired in the first module.
#6 Pubblicato: 30/08/2019 13:51:21
Jean Giraud

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... your original creates "critical error", that can be repaired in the first module.



Sudoku First Module.sm (17,66 KiB) scaricato 1104 volta(e).

#7 Pubblicato: 30/08/2019 14:09:53
Jean Giraud

Jean Giraud

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... make sure you completely understand the Bolean
from the code you imitate. As corrected, red.
Red may mean not winning ?

sudoku Freak.sm (23,07 KiB) scaricato 1068 volta(e).

#8 Pubblicato: 30/08/2019 15:25:01
Arie

Arie

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Wrote

I posted something very inaccurate before and have since deleted it. However, in my testing, it seems that it's not dependent on the number of iterations. The function seems to stop when rw,cl get to around 2,4 or 2,5. This is independent of the number of function calls to fillSudoku.



This looks to correlate to a depth of ~21 or 22 levels of recursion no matter the starting puzzle.



To better illustrate what I think is happening I've created the following worksheet. The first function definition is just a simple function that calls itself recursively until its 200th call at which point it exits. However, when run it experiences the same error as we see in the sudoku.sm. I rewrote the function using a try/on error and we see we only get to 50 iterations before it fails.

Untitled.png
recursion.sm (4,13 KiB) scaricato 1080 volta(e).
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#9 Pubblicato: 30/08/2019 16:14:24
overlord

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This looks to correlate to a depth of ~21 or 22 levels of recursion no matter the starting puzzle.


Wrote


To better illustrate what I think is happening I've created the following worksheet. The first function definition is just a simple function that calls itself recursively until its 200th call at which point it exits. However, when run it experiences the same error as we see in the sudoku.sm. I rewrote the function using a try/on error and we see we only get to 50 iterations before it fails.

Untitled.png
recursion.sm (4,13 KiB) scaricato 1080 volta(e).



What I understood considering your last messages, you think there is nothing significant wrong with the code itself. Problem is SMath handling of recursions.
So, it comes forward that is why I wouldn't be able to make an SMath Sudoku Solver with recursion.

Thank you Alyles.
#10 Pubblicato: 30/08/2019 19:41:02
Jean Giraud

Jean Giraud

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I think it's possible to fill the '0' positions of the 9x9 Sudoku
with random not common to the existing filled position.
Filling one col at time, collect ...

Sudoku in(x,y).PNG
#11 Pubblicato: 31/08/2019 10:50:00
Davide Carpi

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Wrote

Wrote

This looks to correlate to a depth of ~21 or 22 levels of recursion no matter the starting puzzle.


Wrote


To better illustrate what I think is happening I've created the following worksheet. The first function definition is just a simple function that calls itself recursively until its 200th call at which point it exits. However, when run it experiences the same error as we see in the sudoku.sm. I rewrote the function using a try/on error and we see we only get to 50 iterations before it fails.

Untitled.png
recursion.sm (4,13 KiB) scaricato 1080 volta(e).



What I understood considering your last messages, you think there is nothing significant wrong with the code itself. Problem is SMath handling of recursions.
So, it comes forward that I wouldn't be able to make an SMath Sudoku Solver.

Thank you Alyles.



I remember this limitation was introduced some time ago to avoid unintentional hard crashes on wrong formed algorithms; considering that any recursive algorithm can be made iterative, you probably have to design it in another way or find a different code
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overlord 31/08/2019 13:08:00
#12 Pubblicato: 31/08/2019 11:33:57
Arie

Arie

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As Davide said, you don't have to do it recursively.

It may be slow, but it works. Might be able to optimize for better performance.

Untitled.png
sudoku_lyles2.sm (28,25 KiB) scaricato 1087 volta(e).
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sergio 31/08/2019 11:40:00
#13 Pubblicato: 31/08/2019 11:48:48
Arie

Arie

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As Davide said, you don't have to do it recursively.

It may be slow, but it works. Might be able to optimize for better performance.

Untitled.png
sudoku_lyles2.sm (28,25 KiB) scaricato 1087 volta(e).



Well it works for the first two puzzles at least. Having issues with the third. Haven't tried the fourth....

It's a start
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#14 Pubblicato: 31/08/2019 12:42:16
NDTM Amarasekera

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Well it works for the first two puzzles at least. Having issues with the third. Haven't tried the fourth....



It works for the fourth, but fails for the third puzzle.
Look within!... The secret is inside you. Best Regards Eng. NDTM Amarasekera - Sri Lanka
#15 Pubblicato: 31/08/2019 13:04:33
overlord

overlord

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I remember this limitation was introduced some time ago to avoid unintentional hard crashes on wrong formed algorithms; considering that any recursive algorithm can be made iterative, you probably have to design it in another way or find a different code


Wow, I didn't know there is a purposed limitation for recursion. For those who knows what they are doing, I think that limit can be removed by adding an extra code at the beginning like (recurselimit:=0), or re-adding the limit (recurselimit:=1).

Yeah it can be made iterative, alyles already did one as far as I can see. I just wanted you guys to check if I did something wrong about my algorithm. I just love recursing, I always feel like it is magical to me.

Thank you all guys, regards


#16 Pubblicato: 31/08/2019 13:31:14
overlord

overlord

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Wrote


Well it works for the first two puzzles at least. Having issues with the third. Haven't tried the fourth....



It works for the fourth, but fails for the third puzzle.



Don't bother about it. I found these sudoku's on internet without checking them.
I checked that puzzle with C code right now and it has no solution.

Regards
#17 Pubblicato: 31/08/2019 18:15:53
Jean Giraud

Jean Giraud

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Confirmed: puzzle 3 fails "Requested matrix does not exist" [q=> 1..99]
#18 Pubblicato: 01/09/2019 01:50:14
Alvaro

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Wow, I didn't know there is a purposed limitation for recursion. For those who knows what they are doing, I think that limit can be removed by adding an extra code at the beginning like (recurselimit:=0), or re-adding the limit (recurselimit:=1).



Hi. It exists in other languages. For instance, can see it at https://reference.wolfram.com/language/ref/$RecursionLimit.html

Best regards.
Alvaro.
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overlord 01/09/2019 03:43:00
#19 Pubblicato: 01/09/2019 10:15:02
Jean Giraud

Jean Giraud

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Don't bother about it. I found these sudoku's on internet without checking them.
I checked that puzzle with C code right now and it has no solution.


You mean puzzle 3 has no solution ?
Solution is => give to champions.
Attached utilities may be useful otherwise.
Mathemtica 4.0 "recursion limit" is pure jargon.
In some program, if/otherwise does not work [if/else = YES].
Is there a catch wrt puzzle 3 ... Watson ?

Utilities Matrix Count in Soduku.sm (22,13 KiB) scaricato 1146 volta(e).
#20 Pubblicato: 02/09/2019 23:14:14
Alvaro

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Hi. Here, the mathcad 11 version for the recursive method. Notice that mathcad don't pass values by reference, only by value, so the matrix can't be modified inside the fucntion, only 'outside'. Also, mathcad have the return function as keyword but isn't used.

SudokuRec.zip (24,01 KiB) scaricato 386 volta(e).
SudokuRec.pdf (285,89 KiB) scaricato 734 volta(e).

This other is te recurrent version in SMath: don't works.

SudokuRec.sm (45,18 KiB) scaricato 1136 volta(e).

This other is a rewrite of the alyles version.

SudokuBruteForce_lyles.sm (43,51 KiB) scaricato 1171 volta(e).

Best regards.
Alvaro.
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sergio 03/09/2019 05:02:00
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